Many people don't know how to switch Dink back to being a mouse after the title screen is exited. This is a short, sweet, and simple tutorial that will enlighten those who are dying to know.
To get the mouse mode to work after the title screen, we need to modify start1.c and start2.c
Whatever script you use in whatever procedure, the lines will most likely be the same to change Dink into the mouse. Here I've provided the exact lines that will work.
sp_seq(1, 0);
sp_brain(1, 13);
sp_pseq(1,10);
sp_pframe(1,8);
sp_que(1,20000);
sp_noclip(1, 1);
sp_base_idle(1, -1);
sp_base_walk(1, -1);
set_mode(1);
When you're finished with the mouse brain, you need to know how to get him back. Use these lines to transform the mouse back into Dink.
sp_brain(1, 1);
sp_base_walk(1, 70);
sp_base_idle(1, 10);
sp_que(1, 0);
sp_pseq(1,12);
sp_pframe(1,1);
set_mode(2);
What good is mouse mode with nothing to interact with? It's not! There are 4 procedures dealing with buttons (sprites affected by the mouse.) For more reference, see start1.c, start2.c, start4.c.
(C)2007 Please notify me of any problems, or errors contained in this help file.